Twenty-For-Zero (2040) as a serious game makes sense only if its model has solid theoretical basis. so many references have been adopted and adapted to create this game.
Initially the game was based on a 10 year scenario as defined in Paris agreement where temperature should increase only 1.5 deg (in the decade 2020/2030); see Climate Action Tracker for a summary (link).
However this goal has been defined too ambition just in 2021, so I had remodule in something different: is it possible to achieve net zero emission in 20 years ? Ideally in the 20 years from 2020 so that the target date will be 2040?.
Here the list of the different researches I made to understand how the model could work. They are interesting by themselves, because not only they have been used to design the model of the game, but I learned a lot about our reality.
Clearly this is a game so many simplification will be adopted. A good example as reference could be Terraforming Mars.
The game is mostly based on 5 different dimensions:
- Organise the world in Areas
- Understanding CO2 emissions
- Growth and sustainability coexists
- Resources make the world working
- People is the leverage of the change
There are some mechanisms to achieve the goals
- Regions
- Projects
- UN initiatives
- Market for resources and CO2 emissions
- The netzero goal measured on the worst
Ideally the game could be played also in solo, with a single area with the same goal.