After few session and with a collaboration my friend MIchael (as tester), I have designed a new MVP for PoA.
Actually I think this is a different game given the number of changes.

PoA-MVP2

We have 4 decks of 12 cards: SWOT framework has been included.

  • Strengths (was Actions)
  • Weakness (new deck, remind me the idea of “waste”)
  • Opportunities (was Influencers)
  • Thread (was Blockers)

For Opportunities (6×2 cards) I have removed the concept of “Use” but only “Enable” is available now.
Cards can be used in different ways: provide points or the actions.

Weakness (3×4 cards) if not enabled can provide negative points, reducing the effective capacity. Their enablement is related to the level of Strengths and not impact points

Reshuffle now cost 4 cards.

Strengths (4×3 cards ) are now managed out of the decks with a logic of level skills (3) and investing Impact points in growth.
So you have to balance growth and delivery value.

Thread (3×3 + 2 + 1) now may have a special Strength that can double impact points, showing a favourite way to solve each of them.