In October I was invited to arrange a workshop session at Agile Tour London 2021 (#ATLDN).
I was working on The Agile Mind so I decided to use the material for the game to arrange an interactive session.

Mora than 30 people joined the session that lasted 45 minutes, and we have a lot of fun playing the game.

At the end the session was pretty successful, even if we had some technical issue with Spatial Chat, the tool used to connect people.

In this article I am going to describe how I have prepared/facilitate the session and the final outcome.

SETUP

I have created a large mural board to host 6 teams.
For the game I have identified 18 values and so I split these values across the teams and I gave to all of them 36 tokens.
Finally each area has the set of rules needed to play the game.

In the central area I have placed the Influencers cards as a reference for the icons

And finally this is the zoom of a single area where you can see the value cards, the influencers tokens and the rules to play the 2 sessions of the game.

This is the zoom of a single value cards. Easy to see the relation with the card in the original game.

     

Facilitating the workshop

Here you can find the facilitation guide to help you manage the workshop.
In this article I will just mention that, due to time constraints, we played the first round in 5 minutes (too short!) and the second in 15 minutes. However given the good success of the session we extended the second of 10 minutes.
Not very much time to share the result, but I left the mural open to let people enter again to explore all areas.

Final Outcome

Clearly the output of the board is not relevant in these games, not so valuable as the conversation in the team to arrange properly the given set of tokens across the 3 assigned values and understanding which the most important value. This conversation happened in the different breakout rooms, and these conversation was interesting, given the positive feedback received at the end. The cards worked very well as enabler of the conversation and this is the goal of the game.

Not easy to share all the board, but I can share the true result of one team

Here how team configured Respect.

Really interesting compare the card of the workshop with the card in the game.
Notable the “purpose” cards, and also how “autonomy” gains from this value.

Another example from the same team

And finally here the most important value assigned to this team

As you can see even if this a 13 tokens in the workshop and in the game, the token distribution is different (a part of the “mastery” role)

NOTE. Keep in mind the the balanced rule for token distribution differs: for the workshop is per team (3 values), instead in the card game is for all 18 values. This can bring stronger constraint in the workshop.
Moreover in the card game I put the constraint of 3 influencing token of the same type.

At the end

The session was well accepted and, by most of the attendants, well played.
Feedback at the end were very positive, because the game place teams in the situation to understand values and a way to achieve them, using influencers as resources. The conversation to understand importance of the value and how to distribute tokens was connected to their own reality, even with the constraint given by the rule of the game.
And the conversation in the team is the real outcome of the session.

I will reply the session at the Italian Agile Days in mid November (but they still don’t know!).